\n Paragon: Trials of the Chosen is a strategic, expandable card\n game (ECG) that features no luck, a compelling approach to turn\n sequence, complete control of your starting hand and draw order, and an\n innovative combat system that isn't reliant upon minions. Build your\n deck using eight disciplines from four schools: Martial, Magic, Mythos,\n and Mischief. Choose your Avatars and battle to be the last Paragon!\n
\n\n Paragon seeks to capture all of the excitement and strategy of\n traditional card games without the frustrating randomness or pay-to-win\n requirements. You will never roll a die, flip a coin, or draw an unknown\n card. Rather, in Paragon you choose the order of your 20-card deck.\n This, combined with the game's turn sequencing, rewards methodical and\n forward-thinking play.\n
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\n Even mirror matches have a large degree of variability in Paragon,\n because we are including mechanics that we refer to as \"pseudo-random.\"\n These are card effects that can change the order of a player’s deck, for\n example. This allows for games to feel fresh while still injecting a\n level of uncertainty to keep players on their toes.\n
\n As an expandable card game, Paragon includes all cards in a single box,\n and all players have access to the same card pool. You can purchase one\n box and have access to hundreds of card combinations without any\n additional purchase. All future expansions and releases will stick to\n this expandable, single-purchase distribution strategy.\n
\nGeneral Strategy: In game one, focus on using Shield Bash to generate extra damage and ensure you use Thane's ability to slow your opponent. If you cannot generate enough damage early, the Infernal Claymore should give you the means to close out the game. In game two, you might consider swapping strategies to utilize the combination of Blessing of Seto and Strength of Faith and place those cards in your opening hand.
\nGeneral Strategy: In game one, focus on Oryon’s ability to give you two actions to take advantage of cards that come into play ready. Try to use Medallion of the Crescent Moon early, and then utilize repeated Astral Blades while triggering the Medallion’s ability to return to play. In game two, you might consider swapping Chaos Field and Infinium Orb into your hand to create a different combo that your opponent may not be prepared for. Consider putting Devolve in your opening hand or near the top of your deck if the opponent's ongoing abilities are a problem.
\nThe text on these cards has been updated to clarify their effects and fix certain rules issues. These changes are considered official, and should be used during competitive games of Paragon, even if your physical copy does not match.
\nDownload the PDF version \n here.\n
\nVersion 1: \"All of your Equipment with Power now has Attack instead.\"
\nCurrent Version: \"All of your Avatars' Equipment with Power now has Attack instead.\"
\nVersion 1: \"Exhaust: Ready target attached Brutality or Chronomancy card.\"
\nCurrent Version: \"Exhaust: Choose another attached Brutality or Chronomancy card and ready it.\"
\nVersion 1: \"At the end of the round, keep any Energy in your pool and destroy this card.\"
\nCurrent Version: \"At the start of the round, gain Energy instead of setting it, then destroy this card.\"
\nVersion 1: \"Once per game: This card becomes a 5/5 Fallen Avatar Two-Handed Weapon. Attach it to target Avatar, readied. When this card detaches, exile it.\"
\nCurrent Version: \"Once per game: This card becomes a Two-Handed Weapon with 5 HP and 5 Attack. Attach it to an Avatar, readied. When this card detaches, exile it.\"
\nVersion 1: \"Once per game: Exhaust target Avatar's cards. Deal damage equal to number of cards exhausted this way.\"
\nCurrent Version: \"Once per game: Exhaust all cards attached to target Avatar. Deal damage equal to the number of cards exhausted in this way.\"
\nMake your own luck.
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